the new art is fantastic and the amount of dialogue keeps me entertained. Amazing work.
thesoundingcagefromToA
Recent community posts
Not sure if Goblin-Date has a flag that is supposed to let you know you completed it that is accepted after you try and have the extended goblin-babymama end. It says that it is supposed to trigger after you have gone on a date with Selkie. I've gone on several dates with selkie, however it seems no matter how many dates Ive gone on with her, I am unable to trigger the Goblin-Babymama-Date. I have 10 goblin kids already and I have gone on several dates. At least 5 dates with Selkie. I've also tried manually setting the flag to 1, 3,4,..10 and still nothing,
It may not be cheat mode exactly, I have something similar, however it may have retroactively given me scenes that I would have gotten anyways. What I mean is that I got almost all the scenes, and when new art is put it, it may have been attatched to those scenes, instead of checking if I saw the image. Just a guess.
You don't have to do both level 1 and virgin but it does save time.
I try to max all my stats however that is not the point. The point is to prioritize stats. It depends what you want to do. If you want easy battles you can do agility, and strength, with a moderate focus in endurance. You can then spend more time watching where you go if needed which will result in more food being used. Or you could dump everything into magic and run a glass cannon. I min/maxed the game so much before so that NOW I can enjoy the game by playing how I want. Either playing specific roles and whatnot.
For combat, you can safely invest into spring attack and crushing blow to get a grasp of the basics. What it does is sort of a midrange between solid damage and minor buffs.
Later you can practice with footing advantages, like knocking them down to get bonuses, or destroying their armor.
Bleeding is incredibly useful for certain builds and even attacking certain areas. It is fun how many factors can be taken into account once you get the hang of it since there are so many ways to enjoy the game, but if I were to start over again, I would just focus on the stances people have (Such as being on the ground, kneeling, standing up to get back into fights), and making sure to block if there are times when they build up to big attacks.
I mean a 100% save is impossible to do without cheating. Some scenes are inaccessible after some updates removing certain scenes from story mode. Some scenes are just seemingly impossible to trigger. I have a 99% save but I want to only post it when I get everything I can legitly first. Having trouble with like 2 scenes right now.
Good builds are relative. Any class is playable, but you have to focus on what you want. Warrior, thief are very good physical stat classes. Mage is obviously good for magic builds. Enchanter is a great class to make well rounded builds. Paladin is alright for either a sort of magic build or physical build. Ranger is for moderate physical builds.
So for what stats are good:
Agility: combat(damage), combat(footing), good for stat checks, good for stealing
Endurance: combat (stamina), stat checks, carrying armor
Perception: combat (knowing next move), surveying, Stat checks
Strength: combat (stamina), stat checks
Charisma: stat checks
As you can see agility is pretty much the most important stat when it comes to making characters.
Also it depends if you are trying to get achievements done and how to do those.
level 1 to kill the demon king
total virgin to kill the demon king
are the two achievements that are pretty difficult
2 builds that can sort of solo the whole thing is either a max agility/strength orc fighter/thief or a mage with ridiculous magic stats.
please take note that there are mimics which make this terribly hard. make sure to survey a great deal or to have high perception, otherwise you wont be able to be a virgin.
Now if you just want general play tips:
Things to watch out for are stat check encounters.
usually it is perception or agility so having decent stats of 7-8 in either should be good.
Also it depends on how you want to play. If you want to be a virgin, perception is incredibly important. If you want physical fights, agility and strength are amazing. If you want magic, enchanter or mage are pretty fun to play.
items to pick up almost every time are broadsword or gladius, reinforced shield( thief can get it if high enough agility and doesn't mind not being a virgin), gauntlets of strength (shop or giantess encounter), shoes of running, helm of wisdom, diamond plate, battle skirt, hunger charm (random encounter), any stat charm you may be lacking (witch), and a shield charm or magic charm are available at the outpost.
the encounters that can end a run for virgin that are a pain are ghosts(either completely avoid them or have good magic stats), beastmistress (have good perception), mimics (have very good surveying, can be a byproduct of perception), dark knight (be able to beat her through any means necessary), elf pond gives you a mandatory kiss if you didn't drink the water after the second encounter, werewolf needs perception, harpies need perception or agility, and brigands need perception.
If you have any questions let me know.
Relating the the story mode village where it used to become a hallowed site where you would meet the angel in the first half so you could not finish returning the gold to the villagers, it now no longer becomes a hallowed site after initially returning to the same spot, however it is not the village either it is simply nothing.
i just beat the demon lord with magic alone dude.
For moderate encounters you can run around zapping people with a quickcast thunderbolt
for boss encounters you put them to sleep and cast inflict wounds.
you can keep up the magic by withdrawing some from your reserves with the chant ability
Its totally viable my man. 10 magic is easy to obtain with a mage and that is all you really need. You got the chastity cage, the magic charm, enchanting your skirt for magic for an easy 3 magic bonus to stats not even including the perk points you can use.
I think it is incredible (not busted, I don't want majallis getting the wrong idea and nerfing mages again) for taking out all sorts of opponents. You can take down just about all opponents with it.
Also keep in mind that classes that cant go high with magic make up for it with their physical stats. You can keep the tempo going with casting sleep to then chant and reforge your gear to start attacking again. Also inflict wounds is a hell of a spell which rewards high investment into magic ability.
Also if you want to draw more mana that is what you use your perk points for as opposed to physical stats with a mage
Classes that used magic as a stat was normally pretty weak after the paralyze was moved from incantation to full incantation but with this new update classes like mage dont have to be built to have simply high agility to go through the game there is variation in how to create your character and it is actually viable. I absolutely love these new changes and it is so much fun! I think the balance between classes is pretty close to perfect. What are other's thoughts on this?
I dont think that the spells being 20 damage without armor piercing is what is considered op.
Spell casting is already good. you can quickcast a 40 + damage spell over two turns and the inflict wounds is now pretty damn decent with the rework providing defensive capabilities for wizards and making it harder for bleed to be inflicted makes it all the more rewarding.
i mean with perception high enough you can check out different paths to get to the same goal which is your "decision" making extent. You could think of the encounters as the decisionmaking. I dont know whether you are asking for more extensive encounters with different minute options or if you can choose different encounters entirely. Could you perhaps provide an example
I found a bug when losing to the werewolf, in heat.
When i lose, even though i dont have a chastity cage on, it plays the background of hiro with a cage on.
Also even though it plays the scene
"WEREWOLF-BATTLE-KNOT"
it does not play
"WEREWOLF-BATTLE-KNOT-ANAL"
even though that is how i lost that particular fight. by getting anally fucked by a werewolf.
Well I would say that mage is better than it has been in a while since way back 2 years ago, paralyze was easy to use and only on 2 turns. now it is back to 2 turns with quickcast. However the real strength of mage is the high magic to get decent crystals each level up to put into items. Granted i dislike the mana cap put on these guys even furtherand would like it buffed but we got to take one step at a time.
Demon king having armor is not what makes it hard. It had armor for a while. Now it has specialized armor that is even tougher and is harder to sunder. It has a durability of like 200 for each piece. Her groin is her weak spot so constant low attacks are pretty decent which leads to bleeding. Another note is that bleeding has sort of been nerfed however it isnt too bad since you benefit too. You can stack up bleed much faster by constant groin shots with low attack while blocking every so often to get some decent bleed damage in the second phase (first phase now heals the bleed once it is over).
I would suggest something like greater mana capacity. A step in the right direction was evasion for spellcasting, however i believe that a needed improvement for warlock would be something that allows you access to your full mana base for a whole encounter however it would take a few days to recharge. being able to sling spells would be freaking awesome. Going full spellcaster instead of using the crystals to upgrade armor. Enchanter is a way better class now especially with the well rounded perk getting 2 more slots.
really wizard just needs better spellcasting ability as in way WAY more mana and a better way for magic spells to stack like bleed. For now we have inflict wounds which is a nice start and 6 bleed per cast for me wasnt too bad, however it wasnt as effective as just bludgeoning them.
Something that i really want for a wizard would be a wand that you could buy in monsters or something that would drop mana costs for abilities to one and double the damage for each spell cast or each spell cast would be effective as if you had twice the magic stat. That would be really epic. IT would be balanced since the bosses already have an incredibly high health and this would be working with the spells at hand.
I was initially skeptic on how getting the total virgin level 1 playthrough would go after this update but it is the same as always. just orcblood all stats in physical ones and running warrior (thief high agility cant steal as well anymore). you put all perk points into these things and you get very nice gear. diamond plate with battleskirt all the special enchanted items. Stealing also is out of wack so I dont think it is right to just steal items but taking out bank loans just to meet puca the bunny isnt bad and is a pretty good deal. not too hard to beat.
I was able to get the total virgin level 1 playthrough though so it was cool. Though I hate how the best way to play the game is just high physical stats. Making magic a decent contender would be pretty cool. At least in story mode you have an interaction that needs magic.
The fight that actually is very hard to beat is the tentacle witch since she has all combat moves unlike the demon king. Also her armor is tough as hell and reduces it by so much and she constantly disarms you. I had to have max grip strength and on top of that double it with an enchantment just to hold onto my weapon (40 grip was nt cutting it even though her attack only takes away 16)
Armor sundering is fine for higher level character to try and be efficient with fewer hits, i think it is stronger for each hit too. Just get the sundering perk. (Also acid scroll only deals like 30 armor damage to the 200 durability or whatnot of the demon king)
I really just want each class to be viable and hope majalis buffs magic again. It used to be good because of paralyze but they nerfed that to hell and now the mana base, however the dodging while casting is very cool. Please make magic great again.