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I was able to replicate your issue....lol....For the time being, if you are pinned next to the wall.....don't jump.....you CAN walk right through the robots.  Jump farther away until judging is over :)

Also, re-reviewed your game!

thanks for trying to de-bug it (hehe) :)

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absolutely, the "Bug" you found wasn't something I anticipated....it's actually fixed now (We'll push our update after judging is over).  I extended the collider walls further and added a surface effector to push all objects "ON" screen....so not only does your player no longer freak out.....but enemies no longer hide off screen and shoot you.