thanks for trying to de-bug it (hehe) :)
Viewing post in Codename: Murphy jam comments
absolutely, the "Bug" you found wasn't something I anticipated....it's actually fixed now (We'll push our update after judging is over). I extended the collider walls further and added a surface effector to push all objects "ON" screen....so not only does your player no longer freak out.....but enemies no longer hide off screen and shoot you.