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I was able to do this!! its a stupid solution, but it mostly works.

if you still need the solution i can tell ya. sorry about how late this is


(1 edit)

you might as well tell us the solution, you never know if you can help someone else with the same problem :)

You have to modify the step event in the obj_textbox object to accept more than just keyboard inputs. My recommendation to avoid the instant trigger issue would be to use a script which checks at that instant whether or not a button was pressed, and returns true or false, like this:

function checkInteract() {
    if (keyboard_check_pressed(global.interact_key) || gamepad_button_check_pressed(0, global.gp_interact_key))
        return true;
    else
        return false;
}
If anyone who sees this needs anymore guidance, just reply.