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Dr. Scoop

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A member registered May 06, 2018 · View creator page →

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I banged my head over this for a solid month and found no solution. Sorry, mate!

You have to modify the step event in the obj_textbox object to accept more than just keyboard inputs. My recommendation to avoid the instant trigger issue would be to use a script which checks at that instant whether or not a button was pressed, and returns true or false, like this:

function checkInteract() {
    if (keyboard_check_pressed(global.interact_key) || gamepad_button_check_pressed(0, global.gp_interact_key))
        return true;
    else
        return false;
}
If anyone who sees this needs anymore guidance, just reply.

did you mean to say "change_variable" for the function name here?

I wish you still supported this project.

the bane of my existence is this right here.

I was able to do this!! its a stupid solution, but it mostly works.

if you still need the solution i can tell ya. sorry about how late this is