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(+2)

Wow. Just.. wow. 

I've just spent hours playing this and I'm only stopping because it's getting late and I should really go to bed 😅 Otherwise, I don't think I'd ever stop. From the screenshots I could tell this was going to be a new addiction - and boy was I right! do;MIN(0) seems a simple game at first, but its customisable deck-building and deep buff/debuff system keep it feeling fresh every run.

As others have said, a main piece of feedback would be to have the code injections' descriptions be visible on hover instead of the actual code being shown. Some other things that I can't see in the comments so far are:

  • The code injections' descriptions could be shown on the screen where you choose them so you know what you're picking. When Scalab tells you what it does, it's kinda too late (they're already chosen). As a game dev, I could read the code and sort of make sense of what I was choosing, but gamers who don't code probably won't be able to
  • I love the visuals for the game - but I feel there are a couple of different aesthetics vying for dominance here instead of one art style bringing everything together
  • The audio production is top-quality and the different tracks offer some nice variety but, personally, I feel the level music feels out of place and the vocals especially were a bit grating
  • I don't believe it says how to pause in-game or on the game page. It might be good to add a prompt for this
  • I think a different main menu layout would present as more beginner-friendly and make the game feel a little more polished.  I think it should feature Scalab (he's awesome!) and the options Start, Daily Run, Collection (which would show all the discovered cards and code injections) Stats and Exit could appear in a classic vertical list. There could also be an option for the Leaderboard that opens it in a seperate screen

I offer these suggestions because I know with a little more polish I can see this game being put in the same conversation as the really big roguelike deckbuilders (such as Dicey Dungeons). Overall, this is a brilliant game - with an innovative take on this type of gameplay, a great interpretation of the theme and a lot of heart. I have to say "well done" on what you've able able to achieve during the duration of the jam and I really look forward to seeing how/if you develop this further!