Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thanks for playing :D

You mean the turn based combat mecanic ?

Could you give me some feedback about that ? For example, what make it more difficult than a classic Final Fantasy ?

(+1)

In the turn based combat mechanic it took me some time to understand how it works and still I get a bit stressed out. Fortunately the battles are not very difficult but still it felt a bit frustrating not knowing exactly what to do but feeling the urgency of something has to happen. I would prefer a more tacktical/strategic fight were I can think e.g. of how many points the opponent needs to get killed who can attack with how much points etc. The alternative would be a live-battle attack where both me and the enemies attack in real-time but instead of 4 agents to control I have only one or two (so it is less of a mental exercise).

Sorry haven't played Final Fantasy to be able to compare, but from a fast look at its wikipedia description (this is what I found https://en.wikipedia.org/wiki/Turns,_rounds_and_time-keeping_systems_in_games#Ac...) and googling around it seems that there are heated debates on different styles variations of active time battle, an interesting topic were probably different people prefer different gameplay styles!

(+1)

Thanks for your feedback !

I should have put the speed slower I guess... A difficulty curve could resolve the problem as I understand that during the battle the 4 agents quickly get ready, and it create this rush feeling.