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A jam submission

Funnel FantasqueryView game page

Submitted by onarateam, darnok333 — 1 hour, 58 minutes before the deadline
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Funnel Fantasquery's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#1363.2733.273
Graphics#1493.3643.364
Innovation#1822.9092.909
Overall#2222.9092.909
Theme interpretation#2512.8182.818
Gameplay#2742.4552.455

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository URL:
https://github.com/darnok333/Funnel-Fantasquery

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Comments

Submitted

I like the game, just wish I knew how to play RPGs.

Submitted

Nice one!, loved the classic RPG vibes.

Beat robotron, it was challenging :D.

Submitted

I really liked the different shapes for the characters, not sure why but it reminded me kind of the crystal gems from steven universe haha. I found it a tad overwhelming with the four party members at the start, a nice build up to that would have been enjoyable!

Great job on the UI and overall aesthetic! I  noticed sometimes the cursor stuck in place when selecting UI items so it made it a bit confusing sometimes what was highlighted.

Submitted(+1)

Graphics and Audio are awsome, the game is very fun but with a few little bug that can stuck you.

Overall is very good.

Great entry.

Developer

Thanks ! Glad you enjoyed it :)

Submitted(+1)

The big tv's animations and screen effects are so cool! I was not able to bet it ran out of mp and then went 15 or so turns attacking, gave up. The look and feel were greater. I appreciate the screen transitions.

Developer

Thanks ! :)

Submitted(+1)

Using all four party members was a bit difficult right out the gate. Also, is there a button to back out of menus? I accidentally went into an empty "object" menu and was stuck there until the end of the fight.

The visuals and audio are top-notch, I love the design of the boss!

Developer

Yes you can : Exit: Q (qwerty) / A (azerty) / Gamepad Button East

But some bug may remain :/ About using all four party I definitively should have slow down the speed ^^ 

Thanks for playing :D

Submitted(+1)

I liked the art and sound but found the attacks were you have to coordinate what to do with all four a bit difficult 

Developer

Thanks for playing :D

You mean the turn based combat mecanic ?

Could you give me some feedback about that ? For example, what make it more difficult than a classic Final Fantasy ?

Submitted(+1)

In the turn based combat mechanic it took me some time to understand how it works and still I get a bit stressed out. Fortunately the battles are not very difficult but still it felt a bit frustrating not knowing exactly what to do but feeling the urgency of something has to happen. I would prefer a more tacktical/strategic fight were I can think e.g. of how many points the opponent needs to get killed who can attack with how much points etc. The alternative would be a live-battle attack where both me and the enemies attack in real-time but instead of 4 agents to control I have only one or two (so it is less of a mental exercise).

Sorry haven't played Final Fantasy to be able to compare, but from a fast look at its wikipedia description (this is what I found https://en.wikipedia.org/wiki/Turns,_rounds_and_time-keeping_systems_in_games#Ac...) and googling around it seems that there are heated debates on different styles variations of active time battle, an interesting topic were probably different people prefer different gameplay styles!

Developer(+1)

Thanks for your feedback !

I should have put the speed slower I guess... A difficulty curve could resolve the problem as I understand that during the battle the 4 agents quickly get ready, and it create this rush feeling.

Submitted(+1)

Loved the JRPG mechanics and the twists on the status attacks!