Does the game have to actually exist though?
Because if not.......(*clears throat*)
"The title of this project: "Freewill Platoon" is just a project name, what it is: It's Valkyria Chronicles meets the first Dungeon Seige."
Basically, as long as the pitcher knows what your referencing, X meets Y helps a lot, it creates a picture of what they know to be good already, without you having to say much more, it has the taste of familiarity, and it also kinda states, yeah, that thing was good, but what if we did that...but differently....hopefully better? All in one sentence.
Many a film has been pitched as "Diehard on an X." http://tvtropes.org/pmwiki/pmwiki.php/Main/DieHard...
It works.
Now, I wanna unpack my idea a little......
I have no idea how I would make it, but basically, I started off with some thoughts on how valkyria chronicles could be improved, it's one of my most favorite games ever....but it has it's faults, nothing that gets in the way of me playing it, just, it could be even more awesome right?
But I wasn't sure how I'd go about addressing how it tends to function in turns until I say a video on dungeon siege, then I immediately recognized what it actually needed to be, an rpg/rts hybrid, where you only control a single platoon, no more, no less, of 20-25 people max, with, like VC, each character having significant back story and a long list of traits, much bugger then what VC did, and they wouldn't trigger in that anime flash frame kind of way, they'd just always be active when applicable. What Dungeon siege has to add is controlling many people at once in that RTS fashion, but each character having stats, and their own adjustable equipment, much like VC.
The game would ultimately be a WW2 or modern day esque RTS (I haven't quite decided setting, but I do want guns, including lots of automatics.) with all those specific character stats and possible perma-death (though, hopefully with VC's critical health state rescue mechanic so it doesn't veer into fire emblem save scummy territory again.)