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(1 edit) (+2)

I have to say that I disagree with not allowing teams. A limitation on number - sure. I was in a team of 5 including the composer, and that was just about the right size based on what everyone was doing. We had an artist, a coder (myself), two writers and a composer, with 3 of us actively working in Unity due to access limitations.

Limitations on teams would have excluded me completely as I was unable to come up with a story, art, game mechanic, code it all plus work to pay my bills and take care of my family outside the jam in that time. I would have been utterly overwhelmed trying to come up with everything in a month. 

I applaud those who struck it out solo and managed to do it all in that time, but I wouldn't have been able to do that and contribute to a project I'm incredibly proud of even if my contribution to it isn't wholly obvious. And I don't think it would have been fair to those who wanted to take part if a no team rule was in place. I believe a lot of people would have walked away and we wouldn't have the varied and interesting catalogue of 88(!!!) games we have now.

I think that the fact we had the Dark Pack opened to video games in the first place is amazing. In the last ten years, people have been able to contribute to the World of Darkness in a way that wasn't possible under the Dark Spiral agreement, where there was a defined line between the official and the fan work and the limitations were a lot stricter than they are now. 

I don't know... it feels a little like everyone's so caught up in the judging and whether they'll get the top prize and actually be able to be part of the official side of things that we're forgetting that... we all got to contribute a piece of ourselves to a line of RPGs that we love. To be able to give something back to the World of Darkness after everything it gave me, from a husband of 16 years to a defined sense of self and confidence I didn't have before, that to me feels magical. And additionally, I found a team of people that I would absolutely work with again on any other project that they could throw at me. That's what I'm going to focus on, and if we do manage to win something then that's a bonus.

We all made something amazing, let's not lose sight of that while we wait for outstar and the others to give their thoughts on what we did. Good or bad end product, we made something amazing in a setting that means something to each and every one of us.

(+1)

That's why I stated with "if we went for an objectively professional lens". At that point we would have liked to have people competing on similar grounds in a similar genre, don't you think? We are obviously NOT going for an objective lens and that's fine. Like, that's not even a critique on my part, that's stating that it's a different kind of jam all together. :)