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Quoth

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A member registered Jan 24, 2021 · View creator page →

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Thank you so much! I hope it helps <3

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I have to say that I disagree with not allowing teams. A limitation on number - sure. I was in a team of 5 including the composer, and that was just about the right size based on what everyone was doing. We had an artist, a coder (myself), two writers and a composer, with 3 of us actively working in Unity due to access limitations.

Limitations on teams would have excluded me completely as I was unable to come up with a story, art, game mechanic, code it all plus work to pay my bills and take care of my family outside the jam in that time. I would have been utterly overwhelmed trying to come up with everything in a month. 

I applaud those who struck it out solo and managed to do it all in that time, but I wouldn't have been able to do that and contribute to a project I'm incredibly proud of even if my contribution to it isn't wholly obvious. And I don't think it would have been fair to those who wanted to take part if a no team rule was in place. I believe a lot of people would have walked away and we wouldn't have the varied and interesting catalogue of 88(!!!) games we have now.

I think that the fact we had the Dark Pack opened to video games in the first place is amazing. In the last ten years, people have been able to contribute to the World of Darkness in a way that wasn't possible under the Dark Spiral agreement, where there was a defined line between the official and the fan work and the limitations were a lot stricter than they are now. 

I don't know... it feels a little like everyone's so caught up in the judging and whether they'll get the top prize and actually be able to be part of the official side of things that we're forgetting that... we all got to contribute a piece of ourselves to a line of RPGs that we love. To be able to give something back to the World of Darkness after everything it gave me, from a husband of 16 years to a defined sense of self and confidence I didn't have before, that to me feels magical. And additionally, I found a team of people that I would absolutely work with again on any other project that they could throw at me. That's what I'm going to focus on, and if we do manage to win something then that's a bonus.

We all made something amazing, let's not lose sight of that while we wait for outstar and the others to give their thoughts on what we did. Good or bad end product, we made something amazing in a setting that means something to each and every one of us.

Thanks for playing Waning Crescent! Glad you enjoyed it :) no save function yet but I'm working on it, hoping to get it in next week.

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Our writers are amazing. They asked me what city and I spent some time in Budapest myself so I threw it out there, and they created this masterpiece of a story. They asked me the Prince's name and I said "how cool would it be if Anastasia vanished in the Bolshevik revolution and became the Prince of Budapest" and here she is. They're both amazing!

Then you have Veri, our artist, phenomenal moody spooky representation of the narrative. Watching it all come together was a dream. I was just the monkey who got to watch the story evolve while these three wove it out of an array of characters and a random setting and Prince the coder threw at them.

We're so glad that you enjoyed it and thank you so much for your kind feedback. Stay tuned because I think Gaia's planning more shenanigans, I can't wait!

I'm looking forward to seeing what people think of Waning Crescent on these streams :)

I love how you made this game and would love to make one like it. Can you suggest any tutorials or resources? This one is easily my favourite so far! 

I second some kind of explanation. A tutorial would be fantastic. I was sitting there staring at it thinking "how do I start this? What do I do? What's the goal?"

Looking forward to seeing how it develops between now and the end of the month!

I've also had university lecturers tell me that the worst thing you can do is create a brand new programming language. They see it all the time from PhD students and the world doesn't need more programming languages when the existing ones work perfectly well for the tasks they were built to address.