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Copying the comments I wrote on Discord

  • I think it might be good to explain that disfigurements are a "kind of character details" (like conditions are). Conditions are a detail linked to a clock
  • I love the content warning bit. I think it's very important. Nice addition
  • Nice examples
  • to **recover one level of stress** by taking **-1 momentum**. Here you mean that you consume -1 momentum to get rid of 1 segment of the condition clock ?
    • If that's the case, I think rephrasing that to "consume momentum" might align this extra better with the rest of Charge
  •  I think it might be worth it to add an example for the "Bowing out" mechanic

thanks for the comments, I think I’ve implemented all of them