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Pretty fun! Weirdly interesting to fight against the physics going completely bonkers. 😅

Don't think I can beat this one...


Kinda funny that you call it a platformer yet that is the thing you really don't do much in this game at all. Better strategy seems to be just stay put and wildly wave your mouse around to shoot the bugs.

Another pretty well working strategy was just let the bugs carry you off screen to somewhere to the sky and stay there slowly killing em. Of course this is completely ignoring the whole game and shouldn't be that an effective mechanic, ie. would need to be nerfed somehow.

 Might have been a good idea to sprinkle in some collectibles around the field too which the player should gather too to make them actually move. They could for example be some score multipliers (and would reset if too long went without collecting one) which would make playing more strategic and skill based. And of course make the scoring more interesting.

The visuals looked pretty good overall. There were like two different styles kinda meshing against each other, the pixel art style of the characters and the more vectory look of the platforms. Still worked pretty cohesively thanks to nicely selected and uniform color palette though.

You should have flipped the bug visuals depending on their movement direction. Would have made it look less of a copy paste job. And to take it even further, maybe add some color and size variance too. Same goes for the player character sprite. Should have flipped it  based on the shooting direction and not just the movement. Right now it looks super weird that the dude is aiming one way yet the bullets move to the exact opposite.

Music and sound effects did their job just fine and even though the effects were simple bleeps and bloops, they didn't get repetitive. Could have done a bit more though. Like the bugs dying etc. Could have accompanied with some nice particle splash too to make it feel more satisfying to pop em.

The controls could have gotten some more love too. Pretty much the common things with platformers on jams I point out almost every time. They really would have been at home here as the action was quick and hectic and the bugs kept pushing you around. The first one being what I've seen dubbed as "coyote air". Meaning that for a split second after going off a platform, still allow player to jump. That just makes it feel that much nicer. Other one is kinda similar, jump buffering. If the player is in air and hits the jump button just a fraction before landing, automatically remember that and trigger the jump for em.

Somewhat related to that, it would have also been nice to be able to jump off the bugs. Them carrying you around took a bit too much control away from the player in my opinion.

That's all that comes to mind right now. Good job! 👍