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Only part of the script that I cannot convert or implement is "skeleton_update_draw"

Thanks, Ivan

(2 edits)

Hi Ivan,

Do you mean sse_skeleton_update_draw_data()?

If so, you don't need to convert that as it just passed color/alpha information through the extension, the native functions handle all this behind the scenes now so it isn't needed.

In fact you shouldn't need to use SpineSlotExt at all if you are using v2.3.7 as everything can (and should!) now be done using the native GML functions that were added since the v2.2.2 update.