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After so much work, trial and error, learning, bug fixing, etc, I got path-finding to work: This means that the creatures in the sector will chase you and avoid walls at the same time.

That's the main improvement in this new version, sorry it took so long. At first I used a plugin called "navmeshplus", but that has problems with using "AI agents" inside scroll views (which is where I put the sector map previously), actually it appears all methods have problems with that.

Then I switched to "A* pathfinding project", and it has similar problems with using it inside scrollviews. So in the end I changed the way I display the sector map entirely, the effect is the same, but internal workings are different. Besides that, this is also new: Bugfix: now you can drag and drop the sector map while you move the explorer, that way you can see farther away more easely while you explore.

Try it here: https://chrisibarra.itch.io/pec