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The concept/hook of your game was one of my favorite from the whole jam, it's such a good idea for a chronicle that I will for sure use at my table one day! It almost felt like it originated from some really cool roleplaying session!

Thank you, outstar!
It kind of did originate from a roleplaying session, yeah.
If I may ask, how was your experience with the game besides the story/hook? I sadly noticed that our game kinda ended up in the dark, not favored by players/streamers, and I'd love a weighted opinion from outside of our team :)

Sure, I try not to give critique for games unless asked, mainly because I don't want to suggest that you have to put these changes in - simply, it's a learning experience for everyone, and with next jams and next games things will only go better! The main issue OMaH has was the crashes, for one of the team members the game crashed after night 2, and they weren't able to proceed. Further in the game it seemed like more testing early could do a lot, to weed out any potential bugs. 

On my end,  I liked having to pick the right people for the job, but I'd love to see characters more fleshed out throughout the game - you started really strong with showing beautiful pictures of them, which could suggest they all have their own story, desires and agenda throughout the game, but I didn't feel like it later on! 

Yeah... Night two and later were made in a hurry and do have a few "holes" in them. Anyway, should you guys hold a new jam in the future, we'll be there keeping our mistakes here in mind :) Thank you for your last comment. It's great to see an opinion from an experienced game dev person; you pointed out the places that are actually weak here (and I know why), so... Yeah, that means we're good enough at some areas and have to improve at others, and we know those other areas :)

We hate bugs as much as the next person :)
Thus, thanks to your feedback, we fixed those pesky errors that allowed you to get stuck in the game.