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For the mage run, I had to go with orcblood, mess around a bit with sleep spell (since paralysis got nerfed to oblivion) in order to create my own openings in a fight. I use all of the pots i saved from the beginning of the game for the demon king fight, making sure i take time to drink them when i get the chance. It is not a fun way to run since mage is just so bad after paralyze nerf. demon king has 75% magic protection and magic attaks just dont do enough. I also dont have enough total mana to win the fight.  My orc mage after being perked out ended up being 7, 6, 8, 6, 6, 5 until i got some gear later on, but it doesn't play like mage anymore.  It sort of played out like the ranger run i did which was just a worse version of thief. A few ways I went about this is by using golems to get magic points (rough to get before getting exp, but getting one or two encounters isnt impossible) to boost gear. 

I heard you liked blitz, an i must suggest that using two weapons is much better than one when using blitz. bleeding stacks like crazy. Sometimes I use overrun in order to knock them down for crushing blow follow up. Also using amour breaker is kind of nice against bees and dark knight.  Broadsword is the best weapon late game because it is the weapon meant for high agility and strength which all characters have at the demon king point. I also equip the dagger as well in my off hand in order to get those bleed stacks going. When I get in a pinch near the end, sometimes using a seduce on the demon king works in order for them to stop attacking and they keep on bleeding and die to bleed damage, but that is only useful when i cant afford enough time for the health pots and out of mana for aide. gladius is meant for characters with low agility and strength by dividing the total stat by 6 rather than the broadsword dividing the total stat by 2.

You can get team balance by switching over to the demon king's side by actually being seduced when you encounter them. You choose to suck their dick without fighting and it is a "check" so you cant just use skip to get right to that point since you will skip over it.

Also for second map outpost, i never really use. I invest all of my points in all of the level 3 and either cage key(for paladin) or clothing set in order to just have armor in the beginning. when i do use it though, all i do is work backwards from there, going back through all of the maps and then using carriage when i reach human town.

Also I love talking about strategies in this game because i geek out about this game all of the time. Like i quit other games because this game is just the best. Also talking to people who also enjoy it is a lot of fun as well. I can also test out their strategies and play it differently, spice things up a bit if you will. Lately i have been working towards 100% completion, since data saves from previous games now. Im still having trouble figuring out the Kylira quest line because I go to all of the goblins, centaurs, werewolves and the human at the inn in order to complete the quest and when i go back to camp, kylira says it isnt done yet. 

I miss the old strat that made enchanter and mage viable which was paralysis strat which would be use to paralyze the opponent, and then swing at them multiple times and right before they get back up, paralyze them again, which was the best way to utilize magic. I alread proposed a few changes in another post, but i will have to wait until i can become a patron around january