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Thanks for the detailed review.
I agree that this is an unfinished game given the scope we were aiming for.
At the current stage, we didn't have an actual gameplay or story going on. This build mainly focuses on the level designs, early phase of lashing ability and early stage of AI. We still need to work on the actual gameplay, animations and tons of polishing. 


I also realized that given the amount of stuff you can do can increase the learning curve and combining that with bugs can make it harder for a new person to quite get the grasp of all the mechanics. For that, we need an actual tutorial (thats what the first level was desinged for but we didn't implement it) along with ofcourse dealing with all the glitches.

The first level was intentionally dark to replicate a dark moonlit environment. But I guess I made it too dark and will fix it in the next build.

The  grapple hook  (Lashing ability :) ) issue is something I need to address a lot more. Since that is one of the main mechanics in the game. I made sure to not be able to lash to the sky but I forgot that you can still walk off into the sky. I am working on that issue and hopefully will be able to fix that soon.

The animations need a lot of work too and the model being visible is a very recent glitch that I noticed, will try to fix it too.

Again, thank you for the constructive criticism!