Thank you and congrats to you for getting the 8th position in gameplay!
Stormblessed
Creator of
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Browser and PC Version: https://flyingpigknuckle.itch.io/catastrophe
Hey Otto, I left my comment earlier. Is there a way you or us can add the pc build to the submission It was built around the same time (on github)? You can add that if you have rights, you can see the submission time on github which is 14,15 hours ago. So if you can just put that apk in there? Thanks
Stormblessed#3184
Browser: https://flyingpigknuckle.itch.io/catastrophe
PC version is available on the following links:
https://flyingpigknuckle.itch.io/catastrophe
https://github.com/UmairKhalid98/Catastrophe
Thank you for the feedback.
3D animation was a huge learning curve and I think I have got some hang of it now for the future. Animations and combat go hand in hand and I have quite a few ideas on how combat can work - think slicing through an enemy like a fatality as you fly past them or kicking them as you fly into them. A part of me is planning to make it third person to make it look more cooler or switch between the two modes depending on what's happening.
The gravitational ability also needs a lot of tuning and playing around to get it just right.
In the meantime though, there are three ways you can kill the enemy; sword, choke them when they are unaware and lash them to the ceiling or a wall and they will take fall damage for that.
Again, thanks for the feedback!
Thanks for the detailed review.
I agree that this is an unfinished game given the scope we were aiming for.
At the current stage, we didn't have an actual gameplay or story going on. This build mainly focuses on the level designs, early phase of lashing ability and early stage of AI. We still need to work on the actual gameplay, animations and tons of polishing.
I also realized that given the amount of stuff you can do can increase the learning curve and combining that with bugs can make it harder for a new person to quite get the grasp of all the mechanics. For that, we need an actual tutorial (thats what the first level was desinged for but we didn't implement it) along with ofcourse dealing with all the glitches.
The first level was intentionally dark to replicate a dark moonlit environment. But I guess I made it too dark and will fix it in the next build.
The grapple hook (Lashing ability :) ) issue is something I need to address a lot more. Since that is one of the main mechanics in the game. I made sure to not be able to lash to the sky but I forgot that you can still walk off into the sky. I am working on that issue and hopefully will be able to fix that soon.
The animations need a lot of work too and the model being visible is a very recent glitch that I noticed, will try to fix it too.
Again, thank you for the constructive criticism!