So where did I get to?
This last week I've learned a hell of a lot. I really jumped in at the deep end, and while my game is very unpolished, buggy and missing content, I'm actually quite proud with what I managed to do in the time I had available.
STATS! was going to be a game with three stages, where you make decisions based on your interpretations of the images you're presented in. Challenges are resolved by comparing your ststs to the stats of your obstacle, and to add some chance into the mix you can also equip items and roll dice to increase your score.
What I planned (and actually had partially created before having to strip it out for the deadline):
- random loot chests
- strange minigames of chance
- More variations in card types
- Three stages, each with an end-stage boss that does something unique, such as steal one of your dice to roll for itself
- A different ending scene based on the third card you choose in the character setup stage!
I wish I had managed to start the project sooner, as I only started with 10 days to go and with more time I genuinely think I could have had most of the above done, if not all. If you play the game and enjoy what's there (well, what works of it) then please let me know. If people enjoy it and think it has potential I may well finish working on it!
So if you've got some time, why not check it out?