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The Bworg

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A member registered Oct 20, 2017 · View creator page →

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Hi there! I'm not entirely familiar with the complexities of releasing on MacOS but as I'm not a Mac user myself, this may be dependent on publisher input. I know that the engine does allow for Mac builds though, I just unfortunately can't give a definite answer at this point in time. I'm hoping so!

Hi! Is the download button not appearing? If you're unable to access it here for whatever reason, the same demo is also available on Steam for free too.

Thanks! We're working hard on the rest of it, check out the Discord linked in the description if you want to come along for the ride.

Thanks! You can always join the Discord if you want to keep up to date with development :)

Yeah a few people are surprised when they realise it haha. It's good to hear you had a great time with it though!

Hi there! Oops - that definitely wasn't intentional, and that's the first time someone's mentioned it so thanks for letting me know. I've added it to my list and I'll make sure it gets fixed, this is why it's so useful to let people play the demo. I hope it didn't ruin the experience too much for you!

Yes, Normal Fishing has gamepad support and the same demo is available to download on Steam - just search for Normal Fishing and you should be able to find it.

Thanks! Check out the discord (link in description) if you want to see updates on where the game is going.

And if you want to see how the audio comes along I'd recommend following @dBXYLevi on Twitter/X

Thanks for playing! We're working hard on making the rest of the game so don't worry, Normal Fishing will be back, and you'll see how the story unfolds.

Hi, can you give me more details so I can look into it? I'm not sure what could cause that.

There should be one if you click on "More information" in the description, but I'll add one to the main description in a bit :)

Hey there. Sorry, this game was released through a publisher who make it available on Steam and consoles, so there isn't an itch version for download sadly. That may change in the future if I release a remake or newer version of the game though.

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Hi there,

Sorry you felt rushed - I'm not sure if you missed it in the tutorial, but the time only advances when you make a fishing attempt. So basically you can explore the entire lake as much as you like and only advance the clock when you try to catch a fish. This gives you a chance to talk to everyone, look for the rare fish etc.

In terms of having issues with catching junk, the trick is to stay back and draw the fish in closer enough, giving you a better chance to avoid junk and rush forward to catch it at the end.

Thanks for playing though, I appreciate you seeing it through to the end!

Thanks for playing, I loved seeing your reaction to all the big moments and this is exactly the kind of energy and reaction that I was hoping for. Hope you come back to play the full thing when it's done!

If you have the time I recommend seeing the demo through to the end - it was great to see you enjoy it, but there's something quite unexpected waiting for you beyond...

I'm so glad you enjoyed it so much! I knew what I was trying to do with the game (and the demo) but I didn't expect people to enjoy it as much as they have and it's been amazing seeing everyone get really into it. Thanks for the support and I hope you love the game when it's finished!

Thanks for making me aware of this - I'm still getting to grips with releasing things on Itch and didn't know that was an issue. I'll look into this later today and get a build uploaded asap!

To be honest I'm not completely sure - the option for mature content states "not suitble for minors" and the full game will deal with some quite dark content. Perhaps my understanding of the rating and how this game compares is actually not quite accurate. I'll look into it!

Thank you! This demo was around 6 months of work as it started with me learning a few things about the engine, which took some time. The other segments of the game will probably be faster to develop though.

Depictions of death and gore (though obscured by low resolution). Increasingly so in the full release, as this is currently a demo.

People really seem to love the OST. Which is great because there's around 4x the amount of music still to come in the full release!

Funnily enough DreadXP is on my personal list of top publishers for this kind of game, but the bigger and better the response from everyone, the more likely we are to catch their attention so let's see how it goes!

Sorry about the spookiness haha. Each game has an 'uncursed' version without the scary parts and a proper ending, so I'm considering a way to let people play those separately as their own short games if they don't want to see the horror story! I'll have to think about how to do that a bit further into development.

Thank you so much, I hope you're right. I'm really proud of what we've delivered with the demo but I'm even more excited about people experiencing the rest of the game!

There's plenty more to come!

Hey there's a link to a Discord server on the "The Bworg" website but as you've mentioned it, I'm going to add a link to this page too so people can find it.
It's still early days and doesn't have many people in yet, but this link should work!
https://discord.gg/5vDyeMHANx

Specifically GameMaker Studio 2 - quite easy to get to grips with and perfect for the kind of retro-styled gameplay that we're working on for Normal Fishing!

Hey GalloViking! When I saw ManlyBadassHero had played the game it was the most amazing feeling, I can't believe it! Thanks so much for the support, that honestly means the world to us, especially as we don't have much of a following yet!

The OST is going to be pretty hefty as it'll include the tracks from all the other parts of the game too, so we're not ready to release them just yet. What you can do for now is follow @dBXYLevi and @dBXYDavid on Twitter/X, or follow dBXY on Bandcamp for updates, as I'm working directly with them for the sound and music (and they're incredibly talented!)

Thanks for the kind words! When the full game is ready, you'll get all the answers - the story goes far deeper than it seems and I'm really excited for what's coming!

Thank you so much! I do kind of specialise in working in low resolutions so yeah my games tend to work on a very small scale! I don't know why but I just enjoy squeezing as much content out of a tiny number of pixels as I can. I'll get on that text skipping as soon as the jam is over though. I actually already have it partially implemented, I just need to add a line or two of code!

The microgames I'm mostly happy with, though I would like to create groups of them with consistent rules so when you see one, even if it's unique, you immediately understand the controls and the rules. That'll be my major goal if I expand this further. But the dodging parts probably do need the most work out of everything to get right, I think.

I already know where the story would go next so who knows, maybe you'll get to see it!

I somehow saw this comment less than one minute after you posted it. But thanks, I'm glad you enjoyed it and really appreciate the compliments!

Thanks, love the enthusiasm haha!

I got the same issue as ZeroTheDogGames, the exported version of the game seems to start at the ending. Perhaps you were testing it out to make sure it works and forgot to reset it to start at the beginning?

It's all good! I think the bug was something maybe to do with hunger, maybe? I'm pretty sure it wasn't an enemy, but basically the character was damage reacting continuously soon as they woke up (grunting noise, screen shake almost continuous). I could still walk around but it was kind of disorientating and... well, I died pretty soon after! At first I thought it was maybe because I was starving but I filled up all my gauges and it still kept happening.

Hope that helps!

It's cool, these kinds of bugs are just expected in a game jam like this so I try not to let them impact how I view the game. It didn't stop me finishing it (just delayed my progress for a bit) so it's all good.

This is a very good point, I should absolutely have allowed skipping - if I update it then that's going to probably be the first thing I do!

Thanks for the kind comment. I haven't seen anything of Made in Abyss but I've heard people saying good things about it so I'll take that as a compliment! I didn't realise just how many similarities there were to Undertale until people started mentioning it, but I should have known with the art style and the quirky take on combat. Now it seems obvious!

Alright, I'll give it another go now and see!

Nice retro Zelda aesthetic, reminded me of playing Link's Awakening on the original Game Boy! It had a few moments where it kind of lagged and I'm not sure exactly what was causing that, but it didn't ruin the game and overall it's a nice little action puzzle game, with a final boss too!

You know what gets me the most about this? Somehow I found it really, really unsettling. Maybe it's just the expectation given it's part of a Dread XP game jam but a combination of the oldschool style graphics, surreal music loop and emptiness gave me the creeps all over! I wouldn't have been surprised if something really creepy had happened at the end, honestly.
Also... you really got me with those MacGuffins, I had that nostalgic urge to collect EVERYTHING.

Interesting premise and has its own visual style that makes it stand out. Sets up a story that could go many ways, so I'm curious to see if it gets developed further!

Encountered one bug - the text after ringing the bell remained on screen eternally.