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(+1)

Using the gravity mechanic as a grappling hook or an alternative way to travel was really fun. I couldn't see how it could be used for combat yet, although I could see how I could jump down from a ceiling and kill someone. The fps controller needs a huge amount of polishing. That's going to take time to get right. The environment and models looked interesting.

Thank you for the feedback.
3D animation was a huge learning curve and I think I have got some hang of it now for the future. Animations and combat go hand in hand and I have quite a few ideas on how combat can work - think slicing through an enemy like a fatality as you fly past them or kicking them as you fly into them. A part of me is planning to make it third person to make it look more cooler or switch between the two modes depending on what's happening.

The gravitational ability also needs a lot of tuning and playing around to get it just right.

In the meantime though, there are three ways you can kill the enemy; sword, choke them when they are unaware and lash them to the ceiling or a wall and they will take fall damage for that.

Again, thanks for the feedback!