I gave it another try today and playing it as a turn based game made a huge difference. I progressed much further even on first try. It's only when I got swarmed by the flying droney things that things got really challenging. I'm not sure how to successfully escape that since it's not possible to run away from an enemy unless you manage to reach a door. Would be nice if you could have an evasive action option. Maybe like a double jump.
The small targeting displays on the guns are a really cool idea. I find myself looking more on that than on what I'm shooting at ahead of me. The guns seem to be attached to your hands at an angle which results in a high aim if I hold my arm straight. I need to lower my arm and look downward to put targets in the crosshair. On the topic of guns it would be nice if the guns locked into position without having to hold button as I often dropped the guns by mistake. These are all tiny issues and easily remedied.
Really unique enemies once again, and the level design and environment is beautiful. Nice detail outside with the high altitude over the edge. That's always a nice effect in VR :)
Locomotion is spot on. In fact, moving in the direction of your hand works much better than the usual movement in facing direction. This allowed me to do some snappy strafes while shooting (when I was playing it as a realtime game). Although, excessive strafing and backward movements could induce some motion sickness.
It's really fun game and I will def play it more. I love turn based games and the pace suits me very well. I do hope you don't just set this aside now but continue to add things to it. I'd really like to see a save system. Perhaps a couple more items to use in combat for added tactical options. Grenades? Shield?
Well done :)