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(1 edit) (+1)

It was a lot to take in at first but once I learnt what was going on it was quite fun. I did kinda just power up one troop with everything though so maybe it would be good to add more incentives to use other troops like equipment that can only be used by certain troops or enemies that have to be countered by certain troops etc.

I think the main point though most people might find is that it's a lot to take in at the start. You're presented with a wall of text haha. Might be good to introduce certain features as you progress. Like introduce equipment when you defeat your first enemy. Introduce skills when you first level up etc.

Nice job!

Thanks for your Feedback ryanjpf

I guess you're right about there being a wall of text at the beginning, and in the near future I'm going to focus a bit more on introducing features gradually in my games rather than giving the player everything from the start.

The counter idea is nice too, I had thought something similar when I made the game but I thought it took too much development time for the 3 days.

Thanks for your Feedback, really appreciated.