Wonderful entry!! This game has some great atmosphere and whatever method of procedural generation is being used, in the time I had with the game, presented me with a very enjoyable experience. I’d say this game is very Lovecraftian in feel!
There were a few things I that niggled at me while playing. The biggest one was around jumping, climbing, and ladders. While I say this is the biggest thing that niggled at me, bear in mind this didn’t kill my enjoyment, but… while I love the fact the game has the ability to climb over ledges, the game seems to give priority to ledge climbing over just jumping. There were a couple times I was going to make a jump that I felt I could easily make, but that just was interrupted and the ledge climb occurred instead, even for “ledges” that were only at knee height. My thought would be, maybe only engage the ledge climb if, after a jump reaches full height, test to see if a ledge is nearby and [i]then[/i] trigger the climb.
Ladders also felt a little off. Having to “use” the ladder to attach feels a bit strange. Being able to automatically grab on if you walk directly into it may feel smoother. I say not knowing the time and technical constraints you were under. As I said, these issues were ultimately very minor.
One last thing is, perhaps the game could use one or two more monsters (or, [perhaps there are and I just didn’t find them). I only ever encountered two types in my play through. I thought both were cool (especially that eye on the black-ish blobby body), but a few more I think would add to the tension!
Over all, with a few tweaks and a few extra monsters, this would be a very enjoyable game even for a small price, in my humble opinion!
I did stream my time with the game. If you are interested, you can watch it here :)