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(+1)

The Web Version seems to be having some serious Issues.

  • The A* Pathfinding feels weird, you should consider using Point to Click rather then  choosing a tile and pressing a button because you might  press another tile while hitting the button and he moves a complete different way. 
  • The Character doesn't turn the way always hes walking.
  •  The Character sometimes can walk through Walls next to the Doors.

You made your own A' Pathfinding?

Its a good way of learning, sometimes however the character seems to struggle to find the right Path, a Point to Click would improve the Gameplay a lot i think. Make a Script that Moves around a Gameobject around the Screen with Mouse Clicking and then let the Character Calculate the Path and Move in the Direction of the GameObject. Ideally you wanna make the Gameobject only moveable on a certain Layer (Floor Layer)

This is just my personal Opinion, you could check out Arongranberg's A* Pathfinding Project for Unity, its free and an incredible A* Pathfinding System.

Game?

Besides that i have no Clue how the game works or what im supposed to do. All the Rooms stay empty whatever i make, the Treasure doesn't give me anything, the Red Dude is not interactable and the blue dude always says something not useful.

So i have no clue what the Game is about or if you hit the Limitation or what i have to do.

I think the relaxing Music was the best of it <3

Needs definitely improvement.

Keep the good Work up.

(+1)

Oh yeah, I mentioned that stuff in the description but know those can be easy to miss. Someday I'll fix those things up, maybe sooner rather than later! And I've seen that A* system recommended before, it seems very well put-together - just wanted to start my own system so I'd understand everything about it, figured a jam was a good opportunity so it'd get my butt in gear. Cheers, and thanks for trying it!

(+1)

Nothing wrong in making your own Pathfinding System! Made myself a couple to, to get the fundamentals going. Someday i found the Arongranberg Pathfinding which is just an incredible asset, performs very good, very easy to implement and can be extendet for every game rapidly.

Since that im using the System regularly for all Prototypes and Games. In my opinion, this is on of the most useful Assets out there.

keep making Games!

That's quite the recommendation, I may try it out some time. You too!