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I'm reviewing this after I'm finished playing the game and it is phenomenal. The story and world is really interesting with the characters and their imps background and personalities, the watercolor art style fits the tone nicely and the writing is well done with good humor, pacing, and characterization. I would say that there's a little error of Lupin referring Goose as "him" instead of "they" but that can be fixed, along with the characters facial expressions can be still at times though with the watercolor that is understandable. As for how the mystery is written it is logical and satisfying to solve it, though for someone who have read and play mystery media it's too easy solve but I'm really impressed that it's tied in a neat bow especially since it's the first time you've ever did a mystery. 

I'm hoping that you'll be planning to make a sequel of the game and explore more of the characters and their backstories (especially DeLuse, she's my fave). I'm hoping it would have a nice twist of the mystery next time and the character sprites have more lively animations. Looking forward to your future projects. 

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Thank you so much for the review!


For that Goose error if you happen to remember the scene it was in even vague details of around when it was that will help me hunt for that, please let me know. I tried to catch all of those for the most recent build, I hate to have still missed one.

It's completely fair to say the mystery was more on the easy side, I definitely underestimated how hard it is to write a puzzle that is not too obvious but also not too difficult. I really hope if we have more chances to make games in this universe that we can refine that level and get it to feel satisfyingly challenging but not unclear. Ace Attorney makes it look easy, sheesh!

As for Dea, Royce writes her amazingly and I love her so much too, I feel like she has 1000 watt personality hehe she has been in a few other games we've made in different iterations, though they are NSFW. I really hope to expand this universe further if we can! Thank you again for the support and feedback!

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Here's the typo I found, it's the part where the player picks "How did you find out about this party?"


And since you have mentioned making other games I can check them out in my spare time and review them also. Don't sweat it trying to make a good mystery, one advice I can give that I've learnt after playing the DGS Duology is to trick the mind of the players. Make it subtle and have the player think of the obvious answer, then when new information is discovered it could change their minds in a new light. 

Good luck on your future projects! 

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Thank you so much, that's incredibly helpful! We'll work on patching that and updating the game in the next week.