Started learning Unity a few months ago, having dabbled in modding the Subnautica games. Foolishly (I think) settled on the High Def Render Pipeline for our game, which has been a challenge. Lots of churn going on with Unity builds and the different render pipelines. I do like it though, and as a coder at heart I like working with C#. Totally rely on the Asset Store for visuals and audio - artistic talent of a dead slug, me! 😁