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is there any chance i can get the GM project file ( is it GMS? cause i dont have 2.. ;_; ) to do some mods for this?
some ideas for options i wanna add to play around with are stuff like smaller maps, less ammo, health is a pickup not a drop, and a purchase system where things like dash/minimap/dodge..etc, need to be bought (maybe 1 point every level) so you have less to work with, making each system more valuable - but also meaning character customisation each run. If that's cool talk to me at: greganims1@gmail.com :)
ps - i did a similar pro/con system in my game Still Not Dead, but it was mandatory after each level and called blessing/curses haha

another idea: no chests/ammo/hp, but you get full health at the start of each stage. guns have 5-15 shots each but 1 in 3 enemies will drop their types gun (bit like hotline miami?), attacking without a gun does a crappy melee + but you can hold down click to throw a gun as a grenade. also some kind of progression you unlock the more you play, like access to harder areas, more skillful weapons / character types.

also: holding down Rclick after a dash to sprint (but you cant shoot)

im guessin a lot of these ideas wouldnt work very well but itd def be fun to see how they play in game

Hey these are all great ideas, and the kind of stuff I was looking for when I was missing direction in this project and abandoned it. It is written in GMS2, but perhaps we could work together to bring this back to life. 


The code is.. not pretty. This was my second ever GM project and I did all of it in like 28 days or something and the burnout from that is most of what keeps me from coming back to it. But if someone else cares enough about it to want to improve it, maybe it's worth digging through again.

If i can get the project to open in GMS i can take a look and maybe refactor a bit (are u using scripts, macros, globals, state machines/enums, parenting?). Could also load most of the variables and such from a text file (.ini) so its easy to mod without even opening gamemaker. I had a very similar thing happen on still not dead, i smashed out the prototype in a month and after that had a hard time even looking at the project it was such a mess -__-' lessons learnt, i think in future i'll try to clean the code as i go :P

i read this: https://steamcommunity.com/app/214850/discussions/0/1326718197209180846/
Seems i cant open a GMS2 project ;__; maybe theres some kinda work around..

current best is the stage with 40 enemies. as i learn more of the game i realise a lot of my suggestions are stupid. fav tactic is using lazers and tryna fight enemies over a long distance

ps - another bug is i spawned in a wall. wasnt a big deal as i could move out of it anyway