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Hey these are all great ideas, and the kind of stuff I was looking for when I was missing direction in this project and abandoned it. It is written in GMS2, but perhaps we could work together to bring this back to life. 


The code is.. not pretty. This was my second ever GM project and I did all of it in like 28 days or something and the burnout from that is most of what keeps me from coming back to it. But if someone else cares enough about it to want to improve it, maybe it's worth digging through again.

If i can get the project to open in GMS i can take a look and maybe refactor a bit (are u using scripts, macros, globals, state machines/enums, parenting?). Could also load most of the variables and such from a text file (.ini) so its easy to mod without even opening gamemaker. I had a very similar thing happen on still not dead, i smashed out the prototype in a month and after that had a hard time even looking at the project it was such a mess -__-' lessons learnt, i think in future i'll try to clean the code as i go :P

i read this: https://steamcommunity.com/app/214850/discussions/0/1326718197209180846/
Seems i cant open a GMS2 project ;__; maybe theres some kinda work around..

current best is the stage with 40 enemies. as i learn more of the game i realise a lot of my suggestions are stupid. fav tactic is using lazers and tryna fight enemies over a long distance

ps - another bug is i spawned in a wall. wasnt a big deal as i could move out of it anyway