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(+1)

Got a definite Quake feeling from this one. I like the simplicity and the chillness of the audio.

I feel like the big central rooms could use more to distinguish themselves. I know that's what you've done a bit by altering placement of waterfalls and clocks, but I kept wondering if I had just walked in a circle back to where I started...

(+1)

Thanks for playing and for the feedback!  I'm glad you liked the audio.  Quake is one of my favorite games, so it's definitely an inspiration.  I agree on the room design; I also found myself going in circles during testing, but didn't have enough time to add more variation.