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The intro alone has me rolling on the floor laughing. Was completely caught off guard, and I'm listening in disbelief as it's still going after 5 mintues xD

I really liked all the sneaky squirrel ambushes, and the incentive on scanning the rooms quickly. I got some nice Hotline Miami vibe from one-hit-to-kill and fast paced gameplay.

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Glad you liked it! Because the game is short for a game jam we decided that 'one hit kill' level of difficulty would make each level a challenge. We are wondering whether to expand the game and add more levels that follow an office building's map a bit better, more voice acting/animation, different weapons, and turn it into a full fledged micro-release. There are some inside jokes in the game now that could use some polish, such as my favorite: the singular "Option" in the Main Menu.

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Oh definitely gonna check out this "Option" xD

I think one-hit-kill combined with short levels and ambushes was a great choice. Because you don't lose so much progress when dying, the game can be more punishing without being frustrating, and the player can feel like a badass once they memorized the layouts and enemy spawn locations.

I'd be super interested in a micro-release, as I'm super sold on the humor and gameplay. I had a friend that found the bugs in a closet, and for each one decided to kill or spare depending on the message on their signs, was hilarious.