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(1 edit) (+1)

Hi, really like the shader.
Just one question. How can deactivate it? Once I activate it once (create one shader) I'm not able to disable the "blurry" effect. Tryed destroying object and deativating with the global var. How to do it? Thanks and congrats!!

P.D.: Would pay for a performance improvement for fullscreen with all shaders activated.

did you find the solution to this problem? i downloaded it a short time ago and if you have the solution please pass it on because it is bad when using texts.

(1 edit)

Hello, i know this post is from 1/3 years ago, but i found a way.
Into "scr_OLDTVFilter_Draw" in line 16 i think, have the command "gpu_set_tex_filter(true)", set it to false or just remove it.

Also, if you have a problem with HUD,  the only way i think to fix that is making a surface and put everything of the HUD in it and then modify the script at the beginning to merge the HUD and Application surface together to be draw by the draw script.