Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

David Garay

10
Posts
1
Topics
7
Followers
A member registered Nov 28, 2021

Recent community posts

Hello, textures are great, however, I have a common issue with all the textures. Basically the elements inside it are huge. 

It happens everywhere, but to give a simple example: if you go to Volume 95, you're painting gravel. However, there are about 15 to 20 little stones from left to right. To make it realistic, the texture in the game has to be significantly reduced, which ultimately makes it look very repetitive.

In other words, there should generally be a higher density of objects within each texture. This applies to snow, sand, gravel, and overall affects all cases.

Thank you!

Nice! and can we talk DM or something? by mail or Discord or similar?

Hi! Are they tileable?

Juego muy divertido. Me gusta poder combinar energías, lo cual hace los combates dinámicos con la ayuda del dodge. La ambientación encaja muy bien y dan un gran acabado junto al apartado sonoro. Merece la pena probarlo!

(1 edit)

Nice! I see that only way to save is by changing from one image to another. Would be nice saving button or even saving after creating/editing a box

Hi! This is nice, but do u know any tool to import PNG and being able to get the coordinates by clicking with mouse? I have tons of frames to do and just checking coordinates with mouse and writing is a pain :)

I love this program and it is very useful. Is there any place to download more Examples? The current examples are very good, but they are just a few. Maybe someone would share them? Thanks much!!

Hello, I really like it!. 

Im creating a CRT effect and Im looking for a Glow (or Bloom) for or the screen. Is that possible with your library? Can you give me a tip? thanks!!!

(1 edit)

Hi, really like the shader.
Just one question. How can deactivate it? Once I activate it once (create one shader) I'm not able to disable the "blurry" effect. Tryed destroying object and deativating with the global var. How to do it? Thanks and congrats!!

P.D.: Would pay for a performance improvement for fullscreen with all shaders activated.