Hi and thank you for your feedback!
The issue with being unguided is that I did not have the time to put in a starting cutscene to explain your goal, haha. I could definitely put that in the next patch, after the voting period. As for the HUD covering essential switches, hmm. Maybe I should make the vertical camera movement go further?
Can you tell me exactly where and how you got stuck? I am trying to get rid of all the gamebreaking issues, haha
And the minor nitpick: completely valid, we did not have time to implement a proper parallax system so the skybox is just set to always have the player's positions lol.
Thank you again for your comment and I'm glad you enjoyed it :)