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(+1)

this game is promising but it has a couple of issues:

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first, if you will give the player the jumping ability right away, why not just give it to them instantly?

the shooting ability is way too far, i couldn't reach it with my normal jump, so i got stuck and couldn't continue.

the enemies have some interesting behavior, i just hoped that it didn't feel like a big room with enemies all over the place.

all the enemies look the same, sometimes i couldn't tell which one does what.

the chair & the clock doesn't seem to have any purpose, i think i only used the clock once, but the i never found a place to use the chair, why?

level design is weird, there is a lot of floating platforms that feel of place with no purpose, maybe make the path more obvious and not confusing?

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the music and the background look really nice, i just hope we see an improvement on the level design, well done.

You can jump after walking off platforms, necessary for that weapon jump.
Even if I gave players the jump immediately, it doesn't guarantee it's used fully.