On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

201 (Alpha release)View game page

Escape Facility 201; A Mini Monochrome Metroidvania Made in Godot
Submitted by SkaldingDelight — 4 days, 1 hour before the deadline
Add to collection

Play game

201 (Alpha release)'s itch.io page

Results

CriteriaRankScore*Raw Score
Design#272.5002.500
Metroidvania#282.7002.700
Overall#302.5002.500
Presentation#322.6002.600
Enjoyment#382.2002.200

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine
Godot

Team/Developer
Ian MacLaren

External assets
SFX packs from Itch.io, and Music under CC from Newgrounds.com

Comments on the jam
Thanks for hosting! this is my first submitted project, so im a bit nervous :D

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted (1 edit) (+1)

Great to see a Godot being used. I love the music choice. Great job on the graphics. Nice parallax scrolling background. The controls are a bit problematic though.I couldn't get the keyboard controls to work but I was able to maneuver with a gamepad. I could only move left, right and jump so I couldn't get very far. Visually impressive first submission—keep making more.

Developer

Appreciate it bro.
I find the web browser loses controls for me sometimes and I'm not sure why. Plus my Downloaded version bugged out for the final Game jam submission so I unlisted it, and will put that download back up soon.

Submitted(+1)

Interesting little game. The jumping controls are a little bit floaty, and It took me until needing to jump to the second jump upgrade to realize that i could jump after walking off of a ledge, you might want that explained to the player. Couldn't kill all the things in the end screen as they were stuck having a mosh pit on a platform below (reverted above?) me that I couldn't reach, so I hope there was no true ending unlocked by killing everything there, haha. Other than that, giving all the enemies that do different things a slightly different look would have definitely helped with the visuals.

Developer

Glad you made it to the end! a lot of your thoughts reflect Our final thoughts before submission.  No super secret parts after the you win enemies lol, But I do agree that the easiest thing to do to make the game feel more varied is different enemy graphics.

Submitted(+1)

promising entry. I would appreciate some animation for the player when moving and some more optical diversity in enemies.

Developer

Definitely, I wanted to flesh those graphics out but I realized how much time I was sinking already and wanted to make sure I had what felt like a level.  Feel free to follow if you want to see that polish.

Submitted(+1)

this game is promising but it has a couple of issues:

.

first, if you will give the player the jumping ability right away, why not just give it to them instantly?

the shooting ability is way too far, i couldn't reach it with my normal jump, so i got stuck and couldn't continue.

the enemies have some interesting behavior, i just hoped that it didn't feel like a big room with enemies all over the place.

all the enemies look the same, sometimes i couldn't tell which one does what.

the chair & the clock doesn't seem to have any purpose, i think i only used the clock once, but the i never found a place to use the chair, why?

level design is weird, there is a lot of floating platforms that feel of place with no purpose, maybe make the path more obvious and not confusing?

.

the music and the background look really nice, i just hope we see an improvement on the level design, well done.

Developer

You can jump after walking off platforms, necessary for that weapon jump.
Even if I gave players the jump immediately, it doesn't guarantee it's used fully.

Submitted(+1)

Good first entry!  I was unable to escape the facility but had fun trying.

Some feedback on the controls.  Since I control both the Arrow keys and Mouse with my right hand, I found moving and shooting to be awkward.  I'd recommend either adding WASD along with Arrows for movement or add an alternate means of shooting (such as Space bar), or both if you are so inclined.

Developer

I have a couple days and might change that to something more comfortable