This is a nice platformer game with good physics, but not very friendly for people with different keyboards (like me). Overall, the game design has some minor problems like enemies insta-killing you on screen entry and respawning right next to you, but the level design was great. In the end, my keyboard made me give up, but with changable controls, I imagine I'd be playing this for quite some time.
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Thanks! I did spend quite some time getting the jump physics to feel exactly how I wanted and I'm pretty happy with how it turned out.
I would add an option to set the controls yourself if this were a full scale game, but I'm too lazy to do that for a prototype to be totally honest xD. I know there are some bugs, I tried to fix the 'enemies insta-killing you on spawn' issue by making it so that enemies die if they spawn to close to you, but clearly that still isn't working correctly or the distance is not set high enough on that to solve the problem.
I put a good deal of thought into the level design too. I like games that give the player more than one way to progress, so I tried to include that where possible.
Thanks for playing my game and for sharing your thoughts! :D I will check out and rate your game soon.
The game does support Xbox 360 controllers if you happen to have one.
Well, it just happens that I have one right next to me, so I went back and replayed it. After 49 deaths, I can say that though the insta-shoot enemy view enters are still a bit annoying, it is a fun game. The enemy AI is good, game feel is nice and the graphics are clear and understandable. It's a shame that it isn't really 64x64, but still a great game regardless