At first, I got a bit discouraged by the fact that there was no tutorial or a main menu, and I had to read a wall of text to understand the mechanics, which I think would discourage a lot of people from playing this otherwise fantastic game. I thought not knowing how monsters would evolve would be bad, but after getting a bit involved and discovering some new variants, I had a bitter defeat and I found myself at the score of 507 souls and 289 hero kills. If theree was a documentation to note discovered monster types, I think I could play this all night ;)
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Thanks for the feedback, I agree that the lack of easy to read tutorial is a problem, the main mecanics took me way to much time and I was still finishing them 2 hours before submition. I really like the idea and I will try to iterate on it in the future. Probably without the 64x64 limitation so I can make proper menus/tutorials and interfaces.