Nice little game, took me some time to learn how the counter mechanic works.
jangames
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Solid game and very hard, I got to the second boss and on my last try a minion killed me when the boss had almost 0 hp so I decided to rage quit. The first level background felt too noisy for me and make the game hard to read.
The first time I played the game I tried it with a keyboard and I didn't like the controls. Feels way better with a 360 controller but the dash+jump mechanic is kinda weird sometimes. The pixel art is great and its a really big game for a jam. Good job.
The game looks great, like other people I had problems understanding the UI and took me a while to get how change tools and then it took a while longer to swap the seeds with a tool. After a couple of days watering the parsnip I got a couple of them after using the sword the first time on the plant monsters and not getting any, but when I went to sell with the old guy in town I didn't like the fact you get the money the next day, in other games like harvest moon make sense because of the chest, but the guy is right there.
With a little bit more polish this game could be a lot of fun, great work.
That was a lot fun, I tried a couple of the minigames, I died because I spilled the grog and I killed an enemy captain in a sword fight, the animations were really smooth for a 64x64 game. Like some other said when you travel in the open sea is hard to know whats going on because all the water tiles are the same.
Wow, thanks for playing and the huge feedback. I had an idea about a evolution tree but I really like the idea of giving player feedback in the upgrade window, showing possible paths. I kinda want to keep some of the mystery of the evolutions, so maybe only after you have evolved to that monster at least once.
I'm glad you liked the game and I agree that the resolution get kinda annoying in the long run, I want to keep working on the game because I liked the core mechanics, I will definitively remove the resolution restriction. I laugh a lot with your story about trying to hack the game, the heroes have a soul and time requirement for balancing purpose but I never though about somebody editing the souls.
Thanks for the feedback, I agree that the lack of easy to read tutorial is a problem, the main mecanics took me way to much time and I was still finishing them 2 hours before submition. I really like the idea and I will try to iterate on it in the future. Probably without the 64x64 limitation so I can make proper menus/tutorials and interfaces.
Nice menu animation, I found a bug if you go to the options the game turns into window mode again. The graphics are nice and the enemy patters are a lot of fun to play around, I got pass a rush of multiple birds in lanes but then the combination of the octopus shooting ink and sharks got me.
I would prefer if the shooting sound was a bit lower in volume because after a while it got annoying.
The game has potential, with a little bit more work it could be a lot of fun. There area couple of bugs I found while playing. Sometimes the game lets me build the same building on the same tile and the lose money, some of the ui buttons didnt work when I tried to select a diferent building/zone. Also the new game button in the menu sends me to a new map but I had the same money as the last save.