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New this week:

  1. Fixed: the explorer moved randomly when shooting, now it moves normally.
  2. Fixed: you could drag the map while shooting which was a bit disorienting, now the camera stays still while you shoot.
  3. Fixed: when the explorer collided with a wall, he could not reach the destination you clicked, now the explorer reaches your intended destination even when he collides with a wall.
  4. Visually re-arranged the exploration screen so its a bit better experience.
  5. The movement of the explorer is now more precise: when you move to a tile, the explorer is not centered inside it, it stops exactly where you clicked.
  6. Destructables: I added new objects that can be destroyed to extract its resources. This makes the exploration a bit more fun since there are more things to do.
    1. Each object has its own “health” and has a specific explorer property that needs to be used in order to destroy it, the value of the property will determine the amount of damage it does to it.
      1. This is not displayed anywhere in this version but it will, in the near future.
    2. To extract its resources, just move near it, and then click it many times until you destroy it.

Try it here: https://chrisibarra.itch.io/pec/devlog/325815/new-destructables-are-harvestables