what I really like about this game is the verticality, and the persistent evolution of space. being at the top of the world is great. the vine does a pretty good job of feeling like a live entity. the transformation from early game to endgame is significant, both mechanically and spatially--you can do more things and reach more places.
note I didn't actually finish the game--I capped out at the fourth berry. the game was beginning to feel a bit monotonous, but maybe this is what vine farming is supposed to feel like. certainly scaling in the direction of automation and uber hoses seemed like the right design choice. I could see myself growing a vine empire. definitely more than enough content for 7dfps.