Last Tea Shop is an atmospheric solo ttrpg about running a weird tea house.
The PDF is one page, and neatly organized. Everything is easy to read and has a consistent aesthetic, and there's even a tiny spot of art.
Last Tea Shop's writing is strong and atmospheric, and it's also kind of ethereal and comforting. The tea shop and its customers are weird and slightly tragic, and so are you, but this isn't framed as a horrible, permanent thing. Life is arduous and lonely, but also there's solace.
Mechanically, Last Tea Shop is pretty simple. You progress through a set number of days, periodically encountering and chatting with customers. You brew them tea while talking, which changes their mood, and eventually they chat some more and move on. At the end, a Veiled One arrives, and you decide how the story concludes.
I couldn't quite figure out how supplies restock (is it only through visitor gifts?) or how tracking measures of a supply work, but you can kind of handwave this. The game isn't about rigorous inventory management, and it seems fine to assume you just start with one of each supply.
As far as player resources, the game's rules are explained thoroughly and there's also a character sheet provided. The sheet is neatly organized and a little understated.
Overall, for players looking for cozy and well-made solo games, I think this is a stellar pick. There's notes of Spiritfarer, VA-11 Hall-A, and other games that are designed to feel intimate in scope in here, and Last Tea Shop executes on the style perfectly.