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holds are far more powerful than strikes.

If you rely on strikes and your opponent on holds, you'll hardly win any fight

While we have a huge holds library and just a couple of strikes - that's the result we should expect. 

Nope. It's not about how many choices you have, it's all about balancing.

Stikes and holds have similar hitting power, but strikes damage once per attack while holds do continuous damage as long as it's not broken.

When a strike can do 20 damage par attack, holds do 10 damage per second, during 4 or 5 seconds. Hence 40 to 50 damage per attack.