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I really like the graphics and music but I wish the gameplay didn't include shooting and was instead about jumping, sliding under obstacles  (held notes that are longer) and stopping to avoid falling debris or something (short pauses in music). As mrmatt said, it's pretty dang difficult to be looking both at the ground and aim your mouse at the same time, especially at the scale we're talking here. Or maybe I just suck at these kinds of things (I do).

If you get a chance, please check out my entry.

I don't think it's because you suck. ;) In hindsight I think it may be a bit of a mistake. My thought process was that since it's rhythm-based you won't need to look at the ground all the time, but that turns out to be pretty unintuitive. So I think you're right, I should probably not use both those mechanics at the same time.