Hmm, yeah I tried this, but unfortunately I still can't get it to work. Maybe it's because I'm on Linux, though Logisim seems to run ok.
Insane Scatterbrain
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I really like the idea, very creative! :) It looks and sounds good too.
One problem I noticed though is that the ball moves really fast, which is especially hard when serving. Sometimes the paddle/burger was positioned so that there was no way to actually catch the ball. But that seems like a thing that should be easy to fix. :)
Great job!
Wow, this is very impressive! The graphics and audio are amazing and the gameplay feels super solid!
My only nitpick is that it's hard to see the enemies against the background, which is something we struggled with as well. We ended up removing most details from textures, making them closer to a single solid color, which helped, but it's a bit of a trade-off. The zoom helped though, so that's a smart addition!
Excellent job!
I get what you're saying about using the attack more. It's one of our favorite things as well. The original idea was to have the game be more combat focused, but it turned out to be way too easy (boring even) and we found that having to carefully manage your shots made the game more tense. The alternative would have been to program more challenging enemies, which might have been the better solution, but we simply didn't have the time to do so. :)
Thanks for your feedback and for playing!
While 30fps is right that it doesn't seem to respect the 64x64 requirement perfectly, I think this is a lovely project. It's hard to rate, because while the gameplay of each individual game might not be super interesting, there's three of them. Plus the audio is great and the way you packaged it as a fictional console and the overall presentation makes it a fun experience.
BTW, if you're having problems with the game running at varying speeds in the editor and build, you might want to make sure that you use Time.deltaTime to scale everything time related. So instead of doing something like "position += speed" you'll want to do "position += speed * Time.deltaTime". That should make sure that everything runs at the same speed at all times. /end of unsolicited advice :D
I love how much level you were able fit into a single screen and still have things be recognizable (and looking good!). I liked the challenge and was able to get all the orbs, not in a single run unfortunately. ;)
Only complaint is that I had one or two instances were things felt a bit unfair. I fell from one screen into the next right into an enemy that I couldn't have seen coming, for example.