i have enjoyed my time inside Dr Phil-Induced Psychosis Simulator, but my head's spinning a bit lol
apart from the cool artstyle and the whole orb-pondering angle (though it's more like the orb itself is doing the pondering), i really enjoyed how tight the controls and the movement feels. very old-school, very Quake 1-like, it's buttery-smooth and it's almost sad that it's somewhat overshadowed by the more attention-grabbing elements of the game