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Haha, I'm glad you liked it! Thanks for playing!

The movement code is actually Quake-based. The calculation methods hold up pretty well to this day. But I feel like these are subtleties most people recognize on a subconscious level only. That's why we tried to make the art style scream at the player ;)

(+1)

i'm slowly becoming somewhat of a movement-feel-in-3d-games nerd, so i'm kinda unreasonably proud i clocked the quake influence lol. imo it's one of those kinda-boring-but-actually-super-important topics in games that people miss behind the more fun stuff like mechanics and aesthetics, so it's cool you had that covered :)