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Thanks to crazymcgee, I think my cheat-sheet on slave coloring's is now accurate, thought I'd share.


If a 'body part' isn't stated, then it will be the same as the human defaults.

Human
Skin: Pale, Fair, Olive, Tan
Eyes: Blue, Green, Brown, Hazel, Black, Gray
Hair: Blond, Red, Auburn, Brown, Black
(Exact same for Gnome, Seraph, Demon, Taurus, Centaur)

Elf/Harpy
Hair: White, Green, Purple, Blue, Blond, Red, Auburn

Dark Elf
Skin: Tan, Brown, Dark
Eyes: Blue, Green, Amber, Red, Purple
Hair: White, Green, Purple, Blue, Blond, Red, Auburn

Drow
Skin: Blue, Purple, Pale blue
Hair: White, Green, Purple, Blue, Blond, Red, Auburn

Orc/Goblin
Skin: Green

Fairy
Eyes: Blue, Green, Amber, Red, Purple
Hair:  White, Green, Purple, Blue, Blond, Red, Auburn

Dryad
Skin: Green
Hair: Green, Purple

Dragonkin
Eyes: Amber, Red, Brown
Hair: White, Green, Purple, Blue, Blond, Red, Auburn

Slime
Skin: Jelly
Hair: Jelly

Lamia/Arachna
Eyes: Blue, Green, Amber, Red
Hair: White, Green, Purple, Blue, Blond, Red, Auburn

Nereid
Skin: Teal, Blue, Pale blue
Eyes: Amber, Red, Turquoise

Scylla
Eyes: Blue, Green, Amber, Red

Cat
Eyes:Blue, Green, Amber, Red
Fur: White, Gray, Orange-white, Black-white, Black-gray, Black

Fox
Eyes:Blue, Green, Amber, Red
Fur: Black-white, Orange

Wolf
Eyes:Blue, Green, Amber, Red
Fur: Gray, Black-gray, Brown

Bunny
Eyes:Blue, Green, Amber, Red
Fur: White, Gray

Tanuki
Eyes:Blue, Green, Amber, Red
Fur: Black-gray


I'm not that picky when it comes to descriptions while playing the game. But will be trying to make future portrait packs more 'accurate'.

(Note:  if your starting slave's normal skin range is "Pale, Fair, Olive, Tan" then they can additionally have brown or dark skin by default)

(2 edits)

This feels awfully arbitrary in nature, to be honest, so I wouldn't necessarily discard an image of, say, a nereid with green eyes, or a blonde dryad just because of inconsistency alone. I feel like if you spot a great piece of art and want to apply it to one of your characters, you shouldn't really be restricted by what the game tells you the appropriate skin colour, eye colour or hair colour for that particular character is and what it tells you is not. Considering the fact that saves are easily modifiable, and custom descriptions are an option, in-game descriptions are more there to aid your imagination rather than limit it. At least that's the way I view it. 

But yeah, this is partially the reason I made my portrait pack black and white.

(1 edit)

Whether I like the picture is always the most important thing. That's kind of what I meant by "I'm not that picky when it comes to descriptions while playing". 

I'm aiming to make sure there is at least one of each correct default hair and skin color in every race pack. Doesn't mean I'll discard a portrait, more like.. change its hair color.

Was just getting sick of diving into the scripts to check I wasn't wayyy off base with skin color. Like making an entire pack of goblins without any that have green skin.

Your solution to this is more elegant. Like taking a pencil into space, rather than spending $1,000,000,000 making a pen that works in low gravity.

that's why I didnt add Gob to my MGQ pack, Not green skin, An oni race would simplify that, that or just let goblins spawn with multi skin colors

"If a 'body part' isn't stated, then it will be the same as the human defaults."

i was puzzled for a second when i had a beastkin cat spawn with blonde hair. then i figured it out though. fur color and hair color is completely separate. she had black-white fur and blond hair :/ ... kind of unusual if you ask me. i think it would be better if furred races had their 'haircolor' linked to their furcolor. seems like it would make sense.