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(1 edit)

As of 0.7.6b you've fixed many of the battler pics but the sounds folder is still borked. Renaming Sounds and all folders beneath it to lowercase sorted all problems but one.  sounds/outside/audio2.mp3 throws an error that it cant be found, because its actually under the "audio not used" folder beneath that.

Also as of 0.7.6b, chromium is throwing an error: 23[Intervention] Blocked attempt to create a WebMediaPlayer as there are too many WebMediaPlayers already in existence. See crbug.com/1144736#c27

Since it also threw the case sensitive error for basically everything in the sounds folder, on the initial screen, my guess is you are trying to load every sound clip at once instead of loading them as needed?

Of course. I forgot about the sounds folder. Fixed. 

Fixed the audio2 error as well. It was just the catching procedure that didn't find it so that error should never have affected the actual gameplay.

I cache all sounds at the initiation of MoR. I've not gotten this error myself, however. Are you experiencing any silence or glitchy audio issues that you think might be related to this?

I havent noticed any, but then, I havent played that far in and dont really know what the game is supposed to sound like normally. I dont know twine that well yet so this is just guesswork, but since most of your players are probably playing with local file as opposed to loading from a web server, precaching doesnt seem to offer any advantage over say setting up one player for bgm, one for event sound, and changing them to new sound files as needed? That seems like it would be a bit gentler on the number of files and objects loaded at once, so conserve ram and speed things up overall. And would nicely sidestep this bug.